Friday, October 17, 2014

Celebrate My Drive Video

I thought that the video was really cool . It definitely got across its point in a very interesting way of doing it. The actors really seemed like they knew what they were doing. I liked the scene where they were in the car and they showed all the things that were wrong and what people SHOULDN'T be doing. I suggest that maybe they could have added a bit more dialogue ,and speak a little louder.
Other that that I thought everything was pretty good , the recording was also really well .

Friday, October 10, 2014

Choose Learning Topic

I chose the topic of Child Abuse because it has had a huge impact on innocent kids that didn't deserve it. Child Abuse has affected a lot of kids out there and many more to come. I took the opportunity of being able to choose this topic and spread awareness out there. It won't help much and stop Child abuse but it can do a little bit by me spreading the word. I've heard about really bad situations that have turned worse and it has to stop. 
I also like this topic because there are many different ways that I can get through people by teaching it in different scenarios and being able to teach others.

Tuesday, October 7, 2014

Learn to Design Mobile Game

This topic definitely gave me an inside look on what are some possible things I am able to do and how I can incorporate some ideas onto my game . I will try and make my game as much playable as I can . Don't put too many stuff in it and make it all ugly. Just make it useful and for people to be able to learn .
Also , I will try and make it fun for others to play and maybe to make them think how I came up with the ideas of making a Side-Scrolling game and how they can also do that. 


Thursday, October 2, 2014

Mobile Game : Course Overview

I'm sort of excited about starting my game , it's not so much of an exciting thing. I haven't worked on Flash in a while so I'm gonna try and get back to it. Hopefully I didn't forget and know my way around. I do hope to start getting an idea of what I want my game to look like and how I want others to see it. I'm longing towards Child Abuse , and make a game about it and spread awareness. A lot of kids suffer from it and people need to know what's going on. Other than working on my game I'm hoping to learn some other things that I didn't know last year , such as new coding to work on or other ways to design my game . We'll see how it goes . 

Wednesday, September 24, 2014

Join the Community

The first game was a bit raunchy , it didn't really help me understand what homeless people are going through. It had several questions about poverty and the answer choices weren't that presentable. They didn't make sense and it threw off the whole question. It wasn't helpful at all , changes definitely need to be made, The second game was way better , it definitely gave me an inside on what homeless people got through and the obstacles that they have to face every day, It told me about what the main characted Larry had to go through and the choices he had. There were three types of games that I could choose from and they all helped me understood what I could help with and the things that I can help out. 

The second one was definitely way better , I would recommend it to others to play it. 

For the first game , I would change up the questions and make them better by really thinking about the true meaning behind them.

I'd make a game similar to Help Larry Eat Tonight , I feel like it is a great idea to learn about homelessness and the many things people could do to help out, 

Wednesday, May 7, 2014

Present Game : Stephen's Mission

The learning topic for my game is for the players to be able to get a sense of what Stephen.f. Austin and his settlers did to make a living and even find shelter to live in. It shows what the only few resources they had and what they were able to do with them. I want the players to really have some kind of vision of what it was like back in the day. Maybe even feel for what they had to do.

When I was in the 8th grade I took U.S History , so I went back on it and refreshed my memory on what I had learned about Stephen F. Austin and his settlement. Now I didn't remember a whole lot but I had some stuff in mind. I did on the side research on Austin's settlement and what it consisted of. For example the families that came and what they had to do to have a piece of land. The food that they ate , the shelter that they had and what they did on a daily basis. I learned a lot from it and realized the many differences of today and the past. They were VERY different and it made me think that I am grateful for what I have and the what I can do with it.

I had a set of ideas that I planned out for what I wanted my game to look like. Some of them were solid and some of them weren't really realistic so I pulled on the ones that I had a good feeling about them. I did everything that I had in mind as I was working on my game but then I realized that something didn't feel right. Along my work I sort of had a switch on my ideas. I decided to change the enemy that was on my idea and made it a little bit better. It really helped me put all my game together.

I would have to say some of the Game Ingredients were really helpful on what I was trying to achieve. The parallax scrolling and the relative mouse positioning sort of gave me a glimpse on what I was going for and it helped me get there. It showed me what I was able to do. I'd also have to say my classmates , some of them really helped me out on what was wrong and taught me how to do it right. 

I REALLY REALLY hated the coding. I just seriously couldn't stand it. I had a really rough time with it and it kept getting messed up. I tried my best many times and sometimes it just wouldn't come out but I'm glad I had help from the wiki and my classmates to help me out. The feature that I was most proud for my game would definitely have to be Stephen.F.Austin itself , the character. I took my time on drawing and it came out the way I wanted it. I'm glad it was that way and blended in good with the game.


Thursday, February 13, 2014

Paper Prototype Blog

Making a Paper Prototype  is a really helpful thing to do. I recently finished mine and it sure gave me a pretty clear vision of how my game is going to look. I had a hard time picturing how my game was going to look , I didn't know how my levels were going to look , the characters , the background and the rest of the scenes in the game. I had it all in my mind , how everything was going to be but the problem was that I couldn't really see how it was. The Paper Prototype helped me out by letting me draw the scenes , the characters , the objects , and I'm not a very good drawer (really bad) by the way so things didn't really come out how I was hoping they would. Even though they didn't come out they way I pictured it , it still gave me a base that I could start my game of off . I hope that it comes out really good and I'm gonna work my hardest to get it where I want to. 

Friday, January 31, 2014

Game Quest

In January 1822 Stephen . F. Austin settled 300 families in his colony named after him , Austin Colony. of Texas on the lower of Colorado/Brazos. Back in the day there were many challenges that the settlers faced. One main thing was the food that they ate. They ate things like dried vegetables and dried meat throughout the most part of the year. Imagine doing that ? . One main thing was also the housing that they lived in , they lived in log cabins and made rock structures of about 1 or 2 rooms. Even the mattress's that they used were made out of  corn husk\moss. Life wasn't as easy as it is now , I mean can you imagine living life that way ? That's why your goal for this game is to step in the shoes of the settlers back in the day and go through what they did in regards to working , eating , living and just being there. I want you to be able to feel what was it really like and go through the experience. Your mission will be to first choose a family to be part of , this will be an actual family that was settled in Austin's colony. After that you will be given the level of going to gather the necessary tools to help out to build your house. There will be objects like wood , moss , boards that you will need to collect to build your house. Keep in  mind that there are going to be things that you will need to avoid like tools that we use now to build a house. You will be given the challenge of collecting tools but also being able to resist not to choose the other ones that are more helpful.
This is one of the many challenges that you are going to face , others will consist of the food that you are going to eat and the environment that will surround you and your reaction to it.
Good Luck on it !


Tuesday, January 21, 2014

Learning to Design for Mobile Games

Playing a game on a console and playing a game online are two very different things. You can play games with both of them but what separates them is the way that you play with either one of them. When you play a game on a console, you are using a physical form of it to play. It's like a control with buttons except that it has a different shape for you to be able to use it the proper way. You tend to get a harder grip on the console and play it your way. It can also be kind of hard because most console games have a cord attached to them , so if you move a lot or tend to get crazy when you play you might lose your console and the game will be over. Yeah , you can start over but what fun is that if it's gonna happen all the time. Either way playing a game on a console can have its disadvantages and advantages , it all depends on how you see it. Now , moving on to a mobile game. Playing a mobile game is quite different from a console , let's say it's about the same thing. Playing a mobile game mainly focuses on a electronic device like an ipad , tablet , Ipod , phone or anything else. There are many different varieties of games that you can choose from and you can play them as long as you want. One thing that isn't so good is that maybe when you are playing, something pops up on your device and automatically changes your game. That kind of would suck . The main difference is that mobile is on a screen and console is on a TV , most of the time . 

Monday, January 6, 2014

Semester Goals

Another semester is already here and that means new goals. Last semester I was a pretty big mess so this one I'm gonna try and better. One of my very IMPORTANT goals is to turn in all my homework . Whether it's not done or half complete , I still hope to turn in all of it. It's a pretty big part of my grade and I need to keep it as an A or a B. My second goal would definitely be to ask for help when I am stuck on something or don't get it. I tend to stay quiet and not say anything and in the end I just stay confused. This semester I hope to change that and start asking my teachers for help and have my grade be well. My last goal would be to study a lot for any upcoming tests. I didn't study much last semester , so let's just say my grades weren't that well at all. So , this semester I hope to study my butt of for any important test and ace it ! I hope that I can stick to these goals and accomplish them by the end of the year. I'm pretty sure that I can , I just need to work really hard on them.