Tuesday, April 12, 2011







  • Intro screen: Eat,Turtle,Eat!






  • Team Introduction: Estefanie,Juan and Iliana. Iliana and me mostly do the game screens and Juan figures out how to do buttons and other animations






  • Audience: I think that this game is required for 6th graders like us because we are learning about how to help our environment and this game could really give them some more help in teaching them what they ccan do in their environment.






  • Gameplay: When the player sees the screen he/she will see a turtle on the edge of the corner,jellyfish and plastic bags will be falling down and the goal for the player is to try to catch the jellyfish and try to ignore the plastic bags. If the player gets hit by a plastic bag it loses a live,the player only has 3 chances to survive.






  • Learning Goal: The player will learn to see what's going on in the environment and see how much is affecting people, they will see that they can make a difference in their environment.






  • Fun Factor: I think what makes it fun is the creativity of the turtle and the many animations on the backround






  • Smart Factor: I think they will learn about how water pollution is affecting sea creatures and waht they can do to help out.






  • Style Factor: I think that the turtle will be moving and that will be animated and also the backround and levels that follow it.






  • Originality Factor: I think what makes our game special and unique is the lesson that is teaching and students can see what the sea creatures are suffering through and that gives them an idea that they can do to help out. It is very creative and people can see how hard we worked on it.




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