Wednesday, May 7, 2014

Present Game : Stephen's Mission

The learning topic for my game is for the players to be able to get a sense of what Stephen.f. Austin and his settlers did to make a living and even find shelter to live in. It shows what the only few resources they had and what they were able to do with them. I want the players to really have some kind of vision of what it was like back in the day. Maybe even feel for what they had to do.

When I was in the 8th grade I took U.S History , so I went back on it and refreshed my memory on what I had learned about Stephen F. Austin and his settlement. Now I didn't remember a whole lot but I had some stuff in mind. I did on the side research on Austin's settlement and what it consisted of. For example the families that came and what they had to do to have a piece of land. The food that they ate , the shelter that they had and what they did on a daily basis. I learned a lot from it and realized the many differences of today and the past. They were VERY different and it made me think that I am grateful for what I have and the what I can do with it.

I had a set of ideas that I planned out for what I wanted my game to look like. Some of them were solid and some of them weren't really realistic so I pulled on the ones that I had a good feeling about them. I did everything that I had in mind as I was working on my game but then I realized that something didn't feel right. Along my work I sort of had a switch on my ideas. I decided to change the enemy that was on my idea and made it a little bit better. It really helped me put all my game together.

I would have to say some of the Game Ingredients were really helpful on what I was trying to achieve. The parallax scrolling and the relative mouse positioning sort of gave me a glimpse on what I was going for and it helped me get there. It showed me what I was able to do. I'd also have to say my classmates , some of them really helped me out on what was wrong and taught me how to do it right. 

I REALLY REALLY hated the coding. I just seriously couldn't stand it. I had a really rough time with it and it kept getting messed up. I tried my best many times and sometimes it just wouldn't come out but I'm glad I had help from the wiki and my classmates to help me out. The feature that I was most proud for my game would definitely have to be Stephen.F.Austin itself , the character. I took my time on drawing and it came out the way I wanted it. I'm glad it was that way and blended in good with the game.